Wednesday 16 October 2013

Q&A: Bjork on the evolving music industry, Kickstarter and Spotify


Flickr.com/Foxtongue/CC BY 2.0

An Icelandic singer-songwriter with a career spanning four decades, Björk's creativity and energy defies proper description. Her most recent album, Biophilia, was released in 2011 and pushed the boundaries of the album as a form. Called " the first app album", it was released via a series of multimedia apps for iOS and later Android. She spoke with Wired.co.uk ahead of her talk at Wired 2013.
Wired.co.uk: Your Biophilia tour recently came to an end -- after two years of touring, what's on your schedule for the rest of the year?
Bjork: Decompressing, writing, enjoying.
With Biophilia you challenged your audience to reimagine the album as an all-encompassing and interactive media experience. Was it a one-off, or will you now adopt that approach for future creations?
Hmm… I really enjoy in the beginning of projects to not know, to just let my instinct take me wherever it wants. It isn't until later a theme appears, so right now I don't know.
You began your solo career in the 90s and since then the music industry has endured tremendous upheaval. In what ways has that affected the way you express yourself creatively?
Well, the changes have put even more importance on that the expression is the most important part. All else are just tools to express yourself with, and so they should be.
Biophilia took the idea of an album app to another level. What are the challenges around creating music in this way, and what are the benefits that make overcoming those challenges worthwhile?
The feeling of freedom it gives is worth every effort it has taken and the sense of adventure was incredible. But it took a lot of work, I guess I became some sort of "project manager" for the first time since it all was so DIY. There wasn't much budget so it was driven on my own punk energy, which was the best part. But when you go down fresh roads like this I think it is important that the artist is involved in all the functional and creative parts all the way. Otherwise the new method will override the artistic emotional expression, which I fought for fiercely all the way to the end and at the end of the day this is what I am most proud of with Biophilia. This is something that came into full bloom in the live shows, since such a big part of Biophilia is the interactive instruments, this is where the album received its physicality. It wasn't just "inside" the iPads: that is only half of Biophilia. The live show with the pendulums swinging, the Tesla coils shooting off lightning, the gameleste and the midi pipe organ and then the choir and the musicians is where Biophilia became fully what I intended. This is how the cerebral energy of the iPad could connect to the hyperphysicality of these instruments. 
The music industry has been having the discussion about how to handle the internet for years now. Do you think we have figured out what the future landscape will look like yet, and how would you describe it?
I think it is still in the making. It is sad though how long it has taken and how desperately many have clung to the old ways. It means that a generation of musicians haven't gotten paid for their music. Let's hope it will get solved soon, but I feel the artists need also to come up with solutions because they are the only ones that know what they need.
Some artists have criticised streaming services like Spotify for not paying artists enough. Thom Yorke, for example,pulled his music from the site in July and more recently called it " the last desperate fart of a dying corpse". Do you feel that there's a problem with live-streaming music at the moment?
Yes, but it could possibly be improved if there is will.
Your Kickstarter project to bring Biophilia to Android wassadly unsuccessful -- looking back, what would you do differently and would you use crowdfunding again in the future?
I think it was the only thing we could do at the time, but only because of it failing we were approached by a company that had the latest technology to change Biophilia to Android in a lot simpler and more effortless way. So I don't look at it as a mistake. When you go on an adventure like this, sometimes you have to accept that solutions come from places you couldn't imagine and in a different way and from a different direction than you were aiming for. You have to drop control in a way but still try, not give up and not be too concerned about looking clumsy at times.
There has been a great deal of debate about established artists from across a range of media using crowdfunding sites like Kickstarter. Why do you think its right for established artists to crowdfund their projects?
I think it is both right and wrong. It depends on the project, the artist and the circumstances. That's the good thing: this is all being still formed. The educational side of Biophilia has been totally non-profit. It has been international and thousands of children have done the courses now, most of them "underprivileged". We were getting tons of requests to teach the educational program in areas where no-one had iPhones, so it made sense to ask those who wanted to help these kids out to donate. This was not money going to me and now the Biophilia educational project is rolling on Android in many places! All non-profit of course.
With the Biophilia app you also sought to create a platform for education -- do you see yourself revisiting this area in future?
It seems like the Biophilia educational programme has only started, already we have planned years ahead. This will probably be my only educational project in my lifetime but I will probably attend it for a long time.
Can you give us any hints as to what ideas are interesting you at the moment, and what might come next?
Hmm, I'm still blindfolded myself, still grappling in the dark, curious but unknowing.
Finally, are there any other themes that you're interested in talking about or exploring at Wired 2013?
Absolutely everything.

Thursday 10 October 2013

Intel Galileo的十大特色

《Make》國際中文版

十月 11th, 2013
galileohires
Intel Galileo開發板(麥特‧理查德森Matt Richardson攝影)
Intel公司與Arduino共同發表的Galileo開發板無疑是一件大事,我有機會嘗試搶先發行的試用版,發現這款支援Linux的開發板與既有的Arduino系列產品相容性極佳!在這篇文章當中,我將介紹這項合作產品最棒的十大特色:
擴充板相容性
Galileo上的擴充板接頭看起來非常眼熟,這是因為它支援Uno R3的5V和3.3V擴充板(也稱為Arduino 1.0 接頭),所以,這代表它擁有14個數位I/O針腳、6個類比輸入、1個序列埠和1個ICSP接頭。
熟悉的程式設計環境
Intel公司提供的Galileo整合軟體開發環境(Integrated Development Environment、簡稱IDE)和Arduino之前的IDE版本看起來並無二致,在【開發板】(Boards)選單下,您可以看到【Arduino X86 開發板】(Arduino X86 Boards)下增加的Galileo這個選項。這個版本的IDE也一樣可以為開發板上的韌體進行升級。
乙太網路程式庫相容性
Galileo開發板上的乙太網路連接埠使用起來和Arduino乙太網路程式庫一樣簡單,我甚至不用更動標準WebClient範例,就可以透過HTTP連接到Google首頁了。
實時時鐘
大部分的Linux開發板都需要透過網路連線才能得到現在的日期與時間,然而,Galileo本身就內建實時時鐘(Realime Clock、簡稱RTC),即使沒有連接電源,您都可以準確的掌握時間資訊,只要裝一個3V鈕扣電池到板子上就行了!
支援PCI Express迷你卡
在開發板底部,有一個PCI Express迷你卡(PCI Express Mini Card)的插槽,這意味著您可以連接無線網路、藍牙、GSM卡來進行連線,甚至是連接固態硬碟來增加容量。此外,如果連接無線網卡,還可以使用Arduino的無線網路程式庫喔!
USB主端連接埠
Galileo的USB OTG連接埠讓您可以使用Arduino的USB主端(USB Host)程式庫,能夠做為鍵盤或滑鼠使用在其他電腦上。
支援MicroSD
如果您需要儲存資料,可以在標準Arduino SD卡程式庫當中找到micro SD卡的相關程式碼。
支援TWI/I2CSPI
只要使用Arduino標準Wire程式庫或者SPI程式庫,您就可以將TWI/I2C或者SPI套件連到Galileo上囉!
序列連接功能
Galileo不但擁有給你的程式碼使用的標準序列埠(在0號與1號針腳上),還有一個獨立的序列埠可以用來連接電腦的Linux指令行,您必須透過乙太網路連接埠旁邊的互聯音效插孔來連接,這個埠只能用於序列通訊。
支援Linux
在這塊開發板上的8MB快閃記憶體中裝有輕量版的Linux,如果您想要使用像ALSA(音響效果)、V4L2(影像輸入)、Python、SSH、node.js(網頁專題用)和OpenCV(電腦版)這些功能,只要透過SD卡映像檔來開啟Galileo就行囉!